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Introduction This literature review will cover the stages of development when creating an open world game. This review will make use of both research and experience that has been shared by developers. It will be highlighting key stages in development and game design that have been simplified to help out new game developers. Body John Harris (2007) Takes a deeper look at the roots and design lessons of 'open world games' - titles I which the player "is left to his own devices to explore a large world" - from Adventure through Metroid to Grand Theft Auto. This article discusses open world games but it firsts defines what an open world game is. The author suggests that at the core of an open world game is consumption. once the player has seen something, it cannot been seen the same way again essentially the game is like a maze of its own. The author makes a point about open world games, which is that once the player has finished the game they ...