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Showing posts from October 21, 2018

Tech Task: New Blog Background Style

Hey!, So I decided to change the background theme and style for my blog because I felt like it was time for a change of look. I feel like it makes the blog appear much brighter and makes it much more attractive because before it was quite dark. Although the background doesn't really suit the season that we're currently in I still prefer this because it's bright and welcoming and not dull and dark.      Let me know what you think of the new look!     Thanks! Until next time!.....

Unity Tutorial 04

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My progress when working in Unity. (Image is my own screenshot) Welcome back to my blog, In today's blog I will be discussing the Unity Tutorial for week 5. I will go through how I did every step and How I managed it and if I found the tutorial informative or tricky to grasp. So the tutorial starts off with  creating new UI elements on the surface of the sheet. I ended up making a cursor that has a center dot in the middle and four long rectangular looking shapes surrounding the main center circle cursor. After I made this in Unity I then tested to see if it worked by playing it in the 'world' itself. It ended up looking like a pretty typical game cursor. I found it quite easy to do this step.               Unfortunately I found the next step much harder not because I didn't understand what I was doing but, because it kept giving me errors in the C# script and I still have no clue why. I had to apply an element to the diamond in C# script so I followed the tutor

Games GDD

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Welcome back to my blog!, The articles that I'm going to be discussing today are Design Considerations by 'Greg Aleknevicus', Prototyping and Generating Ideas . These articles discuss what publishers themselves can do to improve upon a game that does involve spending money on that maybe on things that may be worth it in the long-run. The article states that it is important to show the designers where the game is going. They must give a brief outline of what the designer is planning on doing with their game as they develop it further. They must discuss what their game will look like and it's about getting the main idea of the game across.            " A   prototype is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming" . In this particular case the prototype is