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Showing posts with the label Week 11

Beta

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Sources,   Google images ; In this week's blog, I will be discussing our Beta for the game and what is working and what is going wrong as well as how I'm meeting the targets that were set in the plan for me. This was an important week for the multimedia project as we had an opportunity to showcase all of the work that we have done so far and get some much-needed feedback on it. I think that everything went okay for what we were going for when presenting. Although perhaps we should have more visuals to convey our idea for our game.   My role was 'Asset management' under the level design team. Each week I would collect possible assets that would be used in the game and in the previous week I calculated a possible budget if one was needed. I put the price of every asset that costs money in the list document too. I have managed to stay on track will the targets that were set up for me through the use of the calendar each week.  What is working is the ...

Update - Week 11

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In Today's blog, I will be discussing what I did for this week for our project and what task I have completed for the development of the game. This week we all met up on Thursday to discuss what we have all completed so far and what needs to be done soon. Last week a calendar was drawn up in order to keep track of what is due and when.  This was done so each member of the team knew what they needed to do and by what date it was to be finished.  This week I updated the Asset list by adding the price of all of the assets that you have to pay for. I did this so that you would straight away know how much the individual asset costs and you have it all in one document.  I thought that this was a good idea because that way it would be easy to keep track of the cost of the assets. All of the assets that you have to pay for are all under ten euro as if we were to pay for assets this would ensure our budget wouldn't become unmanageable. I added up the cost of all the assets ...