Posts

Tech Tip: HTML Link

I have used HTML many times before during my web development 1 and 2 modules during first year and now I'm using HTML all the time for my website design module for this semester.

Game Vision Statement

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Welcome back to my blog! Today, I will be discussing my chosen game genre and what the game-play of my game will be like. The genre that I chosen for my game is a children's interactive educational story based game. The style of the game will be simplistic yet, cute meaning that I will have 'cute' looking characters in my game to appeal to children. The game will be colourful and 'animated' looking meaning, it won't have a realistic style to it. I believe choosing this type of style will appeal to my target audience for my game. My game will be story-based which means that the player will choose from a list of choices in response to for example; a question or a route that they may take.                There will be many interesting tasks and choices that the player must make in order to not bore the player resulting in the player quitting the game before completing it. The game will be very interactive which will  hopefully keep ...

Unity Tutorial 03

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In today's blog I will be discussing the 'Unity Tutorial 03', that I went through today. The tutorial that I followed along with was quite different to the last few ones that I followed. he previous ones were video tutorials narrated by 'Jimmy Vegas', while this weeks tutorial was written instructions outlining each individual step. I found the video tutorials by Jimmy Vegas were much  more helpful than the written instruction ones because I found it much easier to follow and to understand. I feel that for this particular tutorial I much prefer the video over the written instructions because I can see exactly what is being done at each step and if I don't understand the terminology that is being used, I can still visually see what is being done. At times I was confused exactly what had to be done and this resulted in a lot of time being spent trying to figure out what I was doing wrong.             For this weeks tutorial I started by ...

Games MDA

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Game Development Process Hey!,  Welcome back to my blog again! Today I will be discussing about my understanding of 'MDA' and game design. Here are some of my thoughts after reading the articles and short video: 'MDA' stands for mechanics, dynamics and aesthetics. The article states that 'MDA' "is a formal approach to understanding games  ñ one which attempts to bridge the gap between game design and development, game criticism, and technical game research". This is a process stage that a game designer has to go through in order to understand games. This is a process that they would have to go through in order to bridge the gap between game design and development.           The first stage to this particular process is iterative development. This a process that is similar to brainstorming your ideas for games and prototype testing where you test out your ideas further. The article mentions that you need to understand the algorithms...

Game Idea Research

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In this blog I will be discussing my game research idea. Last week I posted a blog where I brainstormed some different game ideas. I will be talking about one of those ideas today and I chose a game idea that I taught I would enjoy working on for the rest of this semester. I will also be focusing on the three game mechanics idea that I know will work well for this assignment. The game idea I am going to be focusing on will be a interactive storybook game for children, my third game idea from the 'Game Brainstorm' blog. Game Outline: This game encourages imagination, creative ability, storytelling in young children.  Children choose from a range of characters or make their own character from shapes supplied; i.e; "round head", "big eyes", "big nose", "black hair". They are also given unusual shapes that can make monsters or aliens! e.g. "horns", "wings" etc. They then get to choose from a theme i.e. "Ou...

Learning Challenge: The biology of Positivity

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I will be discussing the blog post, "The biology of positivity" , by Laura Gibbs.The blog post states that, "this notion of "positivty" overlaps with growth mindset in powerful ways. Instead of focusing on the negative (making mistakes, etc.), you can train your brain to look at mistakes as useful information that you can use for your own learning".  I have to say that this is very true but also difficult to do. I completely agree with this statement but I personally would find this difficult to do but that being said I'll try to change my outlook on only focusing on negatives and instead focus on using any mistakes that I have made and using them as useful steps that will enable me to be a better learner.           The blog offers very helpful tips for being positive and having a positive mindset. Here is what tips it gives you: Take a break and look at something different. Savor the calm.  Look for good things in small moments. Look for an...

Growth Mindset Challenge: Feedback

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After reading the article: "Giving Creative Feedback-A Guide for Those Who Aren't Creative"  by 'Deborah Manue', there are some new things that I have Learned and some things that I already new before. For example something that I didn't know before when giving creative feedback was the following: Now put aside your initial reaction. Don’t talk yet. Your initial reaction may reflect your own biases more than the work itself. Notice where your eye wants to go first, second and third. Your eye should go to the first, second, and third most important pieces of information, in that order. If your eye goes somewhere else, or doesn’t know where to go, the information hierarchy needs to be improved. Something that I did know before was the following:  Take a breath and gauge your initial reaction. How does it make you feel? What does it make you think about? Does it feel similar to something you’ve seen or experienced before? Gauging your initial...