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Showing posts from February 17, 2019

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Introduction  This literature review will cover the stages of development when creating an open world game. This review will make use of both research and experience that has been shared by developers. It will be highlighting key stages in development and game design that have been simplified to help out new game developers.  Body John Harris (2007) Takes a deeper look at the roots and design lessons of 'open world games' - titles I which the player "is left to his own devices to explore a large world" - from Adventure through Metroid to Grand Theft Auto. This article discusses open world games but it firsts defines what an open world game is. The author suggests that at the core of an open world game is consumption. once the player has seen something, it cannot been seen the same way again essentially the game is like a maze of its own. The author makes a point about open world games, which is that once the player has finished the game they

annotated bibliography 2

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Coggle Mind Map Sources Coggle.it ; Introduction: In this week’s blog I will be discussing six annotated bibliography’s that relate to our multimedia project. I am writing six annotated bibliographies because last week I only had enough time to do four instead of five therefore, I will be completing six in this blog. In this module for multimedia development in semester 2 we are exploring what multimedia consists of and I will be researching further into its individual areas. I’m involved in the big group project which means that our game will be based on the 1916 rising. It will follow a historic story and will contain battle events too. Therefore, I will be researching graphic design in an open world game.   The main themes that will be included in this blog are the following: graphic design, character design, world design, education, history. Article 1 - Robin Hilton, (2006) "Gaming as an education tool", Young Consumers, Vol. 7 Issue: 2