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Showing posts from November 25, 2018

Alpha

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In today's blog I will be discussing the current development of my Alpha game, so far I have an 'Introduction' scene and a level that follows one characters' journey from start to end. My game is slowly beginning to get to where it should be. I have recently created an 'Ending' scene to this level also. I will discuss the challenges I faced creating this 'Alpha' game, what worked and didn't work! Issues include; the 'Start' button not appearing or functioning and and the scenes not building or playing in sequence. When I go into 'play' mode, the scenes don't appear in the correct sequence. However, all the dialogue and interactions between the characters are completed for this level, through the use flowcharts. I will include screenshots of my flowcharts, below. I am hoping to create at least three levels for this game but in order to do this, I will need to solve the technical problems above. On completion of  the development

Tech Task Week 9: Twitter

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Hey Guys, Welcome back to my blog !  I'm back on twitter again today and it was the first time I used hashtags. It was pretty fun because when I clicked on my hashtag it would show me other people who used the same hashtag as me which is awesome. My tweet is about how I'm currently feeling about my game so enjoy ! Screenshot of my Twitter post Sources; My own image

Unity Free Tutorials

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In this blog post I will be discussing what tutorials that I followed to help me implement new elements into my game. So I thought to myself, what features does my game require that I'm unsure how I would go about incorporating them into my game? Well I know last week I discussed about using a game timer in my game on the puzzle questions. I thought that my game would need to have a music playing backing track for my game. So, I looked up tutorials online on how to add music into my game. I also had to find and choose the right type of music for my game because the music must suit the scene as well as attempting to evoke a certain type of mood in the player. Here is the tutorial that I found on YouTube:  I found this tutorial to be very helpful in guiding me to have a music backing track in my game. I now have a music backing track in my game and also in the my introduction scene too. I chose to use a specific music track clip because I felt that this suited my themed level

Games Stories

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In Today's blog post I will be discussing the reading, 'A Practical Guide to A Hero's Journey' . It's about looking at how a hero's journey can shape the narrative of a game. The readings this week focuses on games stories and why narrative is important. In this article we looked at the value of myths,  within what society teaches us about ourselves, morals and how we should behave and act. Throughout history myths and stories have been used to encourage tribes and communities to be brave while hunting and fighting, and to believe that their deaths during war are good for the survival of their comrades. The article states the following:  Myths give us our sense of personal identity, answering the question, "Who am I?" Myths make possible our sense of community. We are thinking mythically when we show loyalty to our town our nation or our team. Loyalties to our friends or community are the result of strong myths that reinforce social bonding.

First Playable

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Hey Guys!, Feeling Time Pressured Sources; Google images ; For today's blog I will be discussing my progress with the development of my game. Unfortunately I'm behind because I was busy doing other assignments all week and week end. The deadline for the group project is for today too. Therefore I haven't made much progress on my game. I have worked on it since the last blog but I'm still at the early stages of its development.         I hope that by the next blog regarding its development I will be much further along and I will be able to show you many screenshots displaying its design and functionality. I am having some difficulties with it such as getting it to work and show up in the game play mode. As I'm behind I hope that my game will be good enough to be finished in time. I can't wait to show you my progress when it's good enough to be showed.  (Update) I have made some good progress with my game so far. I have an intro scene screen and a