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Showing posts from October 14, 2018

Tech Tip: HTML Link

I have used HTML many times before during my web development 1 and 2 modules during first year and now I'm using HTML all the time for my website design module for this semester.

Game Vision Statement

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Welcome back to my blog! Today, I will be discussing my chosen game genre and what the game-play of my game will be like. The genre that I chosen for my game is a children's interactive educational story based game. The style of the game will be simplistic yet, cute meaning that I will have 'cute' looking characters in my game to appeal to children. The game will be colourful and 'animated' looking meaning, it won't have a realistic style to it. I believe choosing this type of style will appeal to my target audience for my game. My game will be story-based which means that the player will choose from a list of choices in response to for example; a question or a route that they may take.                There will be many interesting tasks and choices that the player must make in order to not bore the player resulting in the player quitting the game before completing it. The game will be very interactive which will  hopefully keep the player interested and inve

Unity Tutorial 03

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In today's blog I will be discussing the 'Unity Tutorial 03', that I went through today. The tutorial that I followed along with was quite different to the last few ones that I followed. he previous ones were video tutorials narrated by 'Jimmy Vegas', while this weeks tutorial was written instructions outlining each individual step. I found the video tutorials by Jimmy Vegas were much  more helpful than the written instruction ones because I found it much easier to follow and to understand. I feel that for this particular tutorial I much prefer the video over the written instructions because I can see exactly what is being done at each step and if I don't understand the terminology that is being used, I can still visually see what is being done. At times I was confused exactly what had to be done and this resulted in a lot of time being spent trying to figure out what I was doing wrong.             For this weeks tutorial I started by creating a clock in Unity

Games MDA

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Game Development Process Hey!,  Welcome back to my blog again! Today I will be discussing about my understanding of 'MDA' and game design. Here are some of my thoughts after reading the articles and short video: 'MDA' stands for mechanics, dynamics and aesthetics. The article states that 'MDA' "is a formal approach to understanding games  ñ one which attempts to bridge the gap between game design and development, game criticism, and technical game research". This is a process stage that a game designer has to go through in order to understand games. This is a process that they would have to go through in order to bridge the gap between game design and development.           The first stage to this particular process is iterative development. This a process that is similar to brainstorming your ideas for games and prototype testing where you test out your ideas further. The article mentions that you need to understand the algorithms of t