Games MDA




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Game Development Process

Hey!, 
Welcome back to my blog again!
Today I will be discussing about my understanding of 'MDA' and game design.

Here are some of my thoughts after reading the articles and short video:

'MDA' stands for mechanics, dynamics and aesthetics. The article states that 'MDA' "is a formal approach to understanding games  ñ one which attempts to bridge the gap between game design and development, game criticism, and technical game research". This is a process stage that a game designer has to go through in order to understand games. This is a process that they would have to go through in order to bridge the gap between game design and development. 
         The first stage to this particular process is iterative development. This a process that is similar to brainstorming your ideas for games and prototype testing where you test out your ideas further. The article mentions that you need to understand the algorithms of the game first before implementing any elements. This is done because you have to understand how it works mechanically before you move onto anything else. 
           In the second article it discusses that you must understand the dynamics of the game in terms of the user experience and functionality as well as the loading time of the game itself. It states that you will need to understand and research your game and how it works and performs and if your pleasing your target audience for the game. 'MDA' is about trying to create the best 'well-rounded game' and using all of the items mentioned above to create the best possible outcome for the game developer. The article suggests that in order to produce a successful game that you will need to carry out many tests and have solid information on your game and your target audience in order for your game to be effective and successful.

Links to articles below:



Until next time!


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