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Showing posts from March 24, 2019

MD2 Week 10

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Screenshot of exterior buildings pack Sources, my own image, unity store ; In today's blog, I will be discussing the research that I have conducted with regard to assets. I have compiled a document of all the assets that I have found up to this point and I included the assets that Nathan found in the document as well. This week I focused on finding specific assets and I have to find exterior buildings that would be suitable to include in our game. First I researched what type of buildings would work for the game. Once I did that, I found quite a few buildings that would be suitable as well as some other assets too. Some of the assets were free while others you had to pay for but, I made sure to keep the price under ten euro as the budget has yet to be set, if needed. I did find some really good assets that would work quite well for the game. The image above will showcase one of the free assets that I found for exterior buildings that were really good. I found this, in parti

MD2Final GDD

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In to days blog, I will be discussing what my role is in the project since the roles have been altered and I will go through what I have produced for the project so far. On Wednesday and Thursday we had a meeting in which we sorted out our roles, storyline of the game, character creation, art style, assets etc. Some roles in the group have been changed because we only have a limited amount of time to create the game. I will now be working closely along with the art group and with James and Chris. The group will now be meeting with each other every Thursday and possibly on Wednesdays if needs be. This is where we work together and to discuss the project further. My role for our game is asset management. I have to find suitable assets for the game and keep note of the ones that I find. I first researched what type of architecture, vehicles, streets were around during this time. I did this in order to find assets that are historically accurate for this time period. I did find it dif