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Showing posts from November 4, 2018

Final Game Design Document

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I have completed my final GDD (Game Design Document). My previous GDD didn't have enough detailed information in it where I would be able to hand it over to games developer and programmer. It would have not been enough information for my game to be produced and made the way that I wanted. Therefore I updated my DunDoc . All of the required information for my game will be in my GDD DunDoc. There is now a game architecture feature in my GDD as well as any other information that was needed. Screenshot of my DunDoc GDD

Unity Tutorial 5

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Welcome back to my blog!, "Can't add script behavior levelreset. The script needs to derive from monobehavior!". The only issues that I had this week with Unity was the fact that #c visual studio was not working for me. I have absolutely no idea why. My code is an exact match to the one in the tutorial that I watched by Jimmy Vegas and yet, it still throws up this error every time I want to apply the script to a scene onto a object. By the end I realized that without this, my game is quite behind in terms of #c. I have it all done but I cannot apply the #c to anything because this error keeps popping up. I followed the tutorial exactly and I'm at a loss on this.           Although everything else has be done properly for this weeks unity tutorial. I found he tutorial is be very engaging and informative to watch. I just wish that I had gotten my #c working properly by now. Overall I thoroughly enjoyed following along with this tutorial as I found it to be a very hel

Games Decisions

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Welcome Back!, I thoroughly enjoyed reading the article, " Decision-making and flow theory ". I found it to be a very interesting and informative read. The reading for this week is about the interactivity between players and systems that sets games apart from most other traditional media. This articles discusses decision making and flow theory for games. By being a systems designer for games, you will have to deal with these when creating a game.             The  article that I read was called, ' Cozy Games ', by Daniel Cook. The article that I read  for this week was written for an audience of interaction designers to explain what productivity applications can learn from games. During the course of this process, it also happens to touch on some core concepts of game design and the nature of 'fun', which is one of the topics that we will discuss. After reading this article, I  discovered that 'coziness' refers to how strongly a game evokes the abund