Multimedia Project Research

This semester we're continuing on with our blogs but, we will be discussing our new projects and our progress along the way etc. I decided to join in with the big group with other people in the class to do a 1916 rising project. The game will be based upon the 1916 rising which will become apparent through various elements.  Our project is a RPG game set during the 1916 rising. The game will be educational for the player and will them to go to major 1916 rising buildings as a soldier or character that would have been around during that time. The game will include historical elements so that the player can learn about the 1916 rising as they keep playing. 

There are many team members who all have different roles. Each person will have their own role and they may have to report to someone else to review what they have done or to check if their ideas are suitable before implementing them into the game. Some members may collaborate with others to ensure features are up to scratch. 

The roles of each team member are as follows:
 Leaders:
  • Chris- Project Manager
- Creates reasonable and achievable goals for all team members.
- Keeps in contact with each team-leader to maintain communication and make sure there is no confusion.
- Contributes with Conor for the GDA to make sure the game is not obscured or changed.
  • James- Designer
- Keeps in contact with each team-leader.
-Contributes to final decisions from team-leaders with Chris.
-Collaborates with Chris and has the 2nd voice for all decisions made by Project Manager.
Creates grading system and keeps up the workload and marks team members depending on their work done.

Writers:
  • Ellen: Lead Writer
- Always keeps in contact with James & Chris.
- Refers to GDA to create a compelling and interesting story surrounding the 1916 rising.
- Using historical research gathered by Niamh. Stay on topic and use locations, names and stories that are historically correct.
  • Niamh: Researcher 
- Assists Ellen on punctuation and story writing.
- Keeps in contact with Ellen regarding the story and plot of the game.
- Gathers evidence regarding the 1916 rising. Who was involved, what characters should they be and based on what facts?
  • Nathan: GDA Creator
  • Siobhan Lee: GDA Creator
-Work with the writers and Chris to create a GDA to help out the rest of the teams.
-Work with Ellen to find out the main story, names, characters etc.
-Use the GDA online we used with Shaun in semester.

Programmers
  • Aidan: Lead Programmer
-Always keeps in contact with James & Chris.
-Creates achievable goals for the Junior Programmers.
-Has the final say in programming sector.
James & Chris will help with programming

Music Team
  • Eoin: Sound Effects - Create Authentic sounds for the game i.e Footsteps, breathing, voices etc. - Create Ambient sounds such as wind. Use different records and make it as realistic as possible.

  • Trevor: Composer - Aid Eoin in all thing's music and sound. - Create ambient sounds and music related to the 1916 era and time. Study different music that was popular at that time and use it to create a Composition that can be used throughout the game.
Game Testers
  • Shane: Game Tester - Always keeps in contact with James & Chris. - At the end of the week they will create a document using a template to say whats good, what’s bad and what needs to be changed. This way you’re not just testing the game and getting an easy mark. - Communicates with Everyone discussing what he thinks works and doesn’t work.
  • Adam: Game Tester - Always keeps in contact with James & Chris. - At the end of the week they will create a document using a template to say whats good, what’s bad and what needs to be changed. This way you’re not just testing the game and getting an easy mark. - Communicates with Everyone discussing what he thinks works and doesn’t work. Art Team
  • Leah Byrne: Lead Artist - Always keeps in contact with James & Chris. - Designs the 3D World using their own Assets & Designs or finding assets in the unity store. - In charge of everything regarding the artwork for the game.
  • Conor Brennan: Graphic Designer - Always keeps in contact with James & Chris. - Work alongside the art team for criticism and opinions. - Create Loading screens, Graphics for promotion such as Logo, Banners etc. - Be prepared to help out on creating textures and assets.
  • Isabel: Asset Management - Always keeps in contact with James & Chris. - Communicating with Conor, Leah and Chloe. Find assets on the unity store that would benefit in world creation and mechanics of the game. - Take notes of every asset we use and may use in the future for easy finding among the teams. Chloe: Character Creator - Create Characters and NPC suitable for the Game - Use assets where necessary or create your own textures - Create multiple characters with distinct features i.e. Clothes, Models, Gender
  • David: Media Assistant - Collaborate with Ian to help out with gathering footage and editing videos. - Help out Ian in creating a suitable video to promote the game and highlight the idea of the game.

  • Daniel: Level Editor - Collaborate with Game testers to find mistakes in the level and make sure that it works properly - Make edits to the levels and world (WITH PERMISSION FROM LEAH). And fix mistakes made by other artists. - Essentially your job is to make sure the level is playable and okay to use and fix any issue that may come to arise
  • Media Team Ian: Media Management
- Document the entirety of the process of game building - Work with each department separately, gathering information and footage - Create a “Behind 19Sixteen” video.
My role for the group project is Asset Management. I must always keeps in contact with James & Chris. Communicating with Conor, Leah and Chloe. Find assets on the unity store that would benefit in world creation and mechanics of the game. Take notes of every asset we use and may use in the future for easy finding among the teams.


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Research Stages
Sources; Google images
Research Links:

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