Posts

Update - Week 11

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In Today's blog, I will be discussing what I did for this week for our project and what task I have completed for the development of the game. This week we all met up on Thursday to discuss what we have all completed so far and what needs to be done soon. Last week a calendar was drawn up in order to keep track of what is due and when.  This was done so each member of the team knew what they needed to do and by what date it was to be finished.  This week I updated the Asset list by adding the price of all of the assets that you have to pay for. I did this so that you would straight away know how much the individual asset costs and you have it all in one document.  I thought that this was a good idea because that way it would be easy to keep track of the cost of the assets. All of the assets that you have to pay for are all under ten euro as if we were to pay for assets this would ensure our budget wouldn't become unmanageable. I added up the cost of all the assets ...

MD2 Week 10

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Screenshot of exterior buildings pack Sources, my own image, unity store ; In today's blog, I will be discussing the research that I have conducted with regard to assets. I have compiled a document of all the assets that I have found up to this point and I included the assets that Nathan found in the document as well. This week I focused on finding specific assets and I have to find exterior buildings that would be suitable to include in our game. First I researched what type of buildings would work for the game. Once I did that, I found quite a few buildings that would be suitable as well as some other assets too. Some of the assets were free while others you had to pay for but, I made sure to keep the price under ten euro as the budget has yet to be set, if needed. I did find some really good assets that would work quite well for the game. The image above will showcase one of the free assets that I found for exterior buildings that were really good. I found this, in ...

MD2Final GDD

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In to days blog, I will be discussing what my role is in the project since the roles have been altered and I will go through what I have produced for the project so far. On Wednesday and Thursday we had a meeting in which we sorted out our roles, storyline of the game, character creation, art style, assets etc. Some roles in the group have been changed because we only have a limited amount of time to create the game. I will now be working closely along with the art group and with James and Chris. The group will now be meeting with each other every Thursday and possibly on Wednesdays if needs be. This is where we work together and to discuss the project further. My role for our game is asset management. I have to find suitable assets for the game and keep note of the ones that I find. I first researched what type of architecture, vehicles, streets were around during this time. I did this in order to find assets that are historically accurate for this time period. I did find it...